CNTL_500_DROP tryout.txt Bounds: x1=52, y1=54, x2=110, y2=74 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Drop' CNTL_184.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_183.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Dismiss' CNTL_182.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_181.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_180.txt Bounds: x1=298, y1=170, x2=356, y2=190 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_179.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Retake' CNTL_178.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_177.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Play another' CNTL_176.txt Bounds: x1=0, y1=0, x2=95, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Exit ÒDreamÓ' CNTL_175.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_174.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_173.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Exit' CNTL_172.txt Bounds: x1=0, y1=0, x2=81, y2=18 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Éexacty' CNTL_171.txt Bounds: x1=0, y1=0, x2=164, y2=31 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Éjust enough to avoid overload.' CNTL_170.txt Bounds: x1=0, y1=0, x2=163, y2=18 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Éall but 100 GE.' CNTL_169.txt Bounds: x1=0, y1=0, x2=163, y2=18 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Éall gold avaiable.' CNTL_168.txt Bounds: x1=0, y1=0, x2=145, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Éwill withdrawÉ' CNTL_167.txt Bounds: x1=0, y1=0, x2=144, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Éwill depositÉ' CNTL_166.txt Bounds: x1=0, y1=0, x2=107, y2=39 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'The selected characterÉ' CNTL_165.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'EverybodyÉ' CNTL_164.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_163.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_162.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Yeah' CNTL_161.txt Bounds: x1=0, y1=0, x2=70, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Go back' CNTL_160.txt Bounds: x1=0, y1=0, x2=70, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Continue' CNTL_159.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_158.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Add' CNTL_157.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Gnome' CNTL_156.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Dwarf' CNTL_155.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Elf' CNTL_154.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2050 RefCon: 0 Title: 'Human' CNTL_153.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Join' CNTL_152.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Reroll' CNTL_151.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_150.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Merge' CNTL_149.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Split' CNTL_148.txt Bounds: x1=0, y1=0, x2=90, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'We'll seeÉ' CNTL_147.txt Bounds: x1=0, y1=0, x2=79, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Oh, gosh!' CNTL_146.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'OK' CNTL_145.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_144.txt Bounds: x1=0, y1=0, x2=78, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Restart' CNTL_143.txt Bounds: x1=0, y1=0, x2=74, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Cancel' CNTL_142.txt Bounds: x1=0, y1=0, x2=74, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'No' CNTL_141.txt Bounds: x1=0, y1=0, x2=74, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Yes' CNTL_140.txt Bounds: x1=0, y1=0, x2=58, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Sold!' CNTL_139.txt Bounds: x1=0, y1=0, x2=106, y2=20 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 0 Title: 'Forget it!' CNTL_138_Split item.txt Bounds: x1=180, y1=100, x2=246, y2=120 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 138 Title: 'Split' CNTL_137_Cast spell.txt Bounds: x1=110, y1=315, x2=146, y2=335 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 137 Title: 'Cast' CNTL_136_Get info.txt Bounds: x1=220, y1=250, x2=290, y2=270 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 136 Title: 'Get info' CNTL_135_Exit encounter.txt Bounds: x1=340, y1=250, x2=370, y2=270 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 135 Title: 'Exit' CNTL_134_Take treasure.txt Bounds: x1=295, y1=250, x2=335, y2=270 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 134 Title: 'Take' CNTL_133_Exit shop.txt Bounds: x1=340, y1=250, x2=370, y2=270 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 133 Title: 'Exit' CNTL_132_Buy item.txt Bounds: x1=300, y1=250, x2=330, y2=270 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 132 Title: 'Buy' CNTL_131_Identify.txt Bounds: x1=180, y1=100, x2=246, y2=120 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 131 Title: 'Identify' CNTL_130_Drop item.txt Bounds: x1=180, y1=75, x2=246, y2=95 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 130 Title: 'Drop' CNTL_129_Sell item.txt Bounds: x1=180, y1=50, x2=246, y2=70 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 129 Title: 'Sell' CNTL_128_Use item.txt Bounds: x1=180, y1=25, x2=246, y2=45 Value: 0 Visible: true Max: 0 Min: 0 ProcID: 2048 RefCon: 128 Title: 'Use'